ScratchGrade 5Animation & Variables

ACT 2: Scratch Design

Fifth-grade Scratch lessons that build on ACT 1 with more advanced coding concepts and creative projects.

Unit 1: Animation

This unit provides an overview of the Scratch programming environment. The computer science concepts of sequence, event, and loop are reviewed/introduced using an existing Scratch Project. Students use a learning strategy called TIPP&SEE to understand and modify a scratch project. Students create their own animated story using Scratch.

Learning Objectives

Define “sequence”, "event", "loop" Define "algorithm" and "program" Use TIPP&SEE framework to play and tinker with an existing animation project Modify an existing animation project Create an animated story in Scratch

Lesson 1.1: Scratch Basics, Sequence and Events Review

Students review Scratch Basics skills and the CS Concepts of Sequence & Event.

Learning Objective

  • Review Scratch Basics skills and the CS Concepts of Sequence & Event
50 minutes
Lesson 1.2: Animation: Unplugged & TIPP&SEE

The concepts of Loop & Animation are introduced through an unplugged “Flipbook” activity and by completing a TIPP&SEE for an existing animation project.

Learning Objective

  • Explore Loop & Animation through an unplugged “Flipbook” activity and by completing a TIPP&SEE for an existing animation project
Lesson 1.3: Quest & Animated Story: Plan

Students modify an existing project by adding and changing repeat loops to complete a “Quest.” Students also think through how Animation works as they plan their Animation Story Project.

Learning Objective

  • Modify an existing project by adding and changing repeat loops to complete a “Quest.” Also think through how Animation works as they plan their Animation Story Project
50 minutes
Lesson 1.4: Animated Story - Build

Students build their Animation Story Project.

Learning Objective

  • Build their Animation Story Project
50 minutes
Lesson 1.5: Animated Story - Reflect & Share

Students reflect on their own Animation Story Project, then share their project with partners.

Learning Objective

  • On their own Animation Story Project, then share their project with partners
50 minutes

Resources