ScratchGrade 5Animation & Variables

ACT 2: Scratch Design

Fifth-grade Scratch lessons that build on ACT 1 with more advanced coding concepts and creative projects.

Unit 1: Animation

This unit provides an overview of the Scratch programming environment. The computer science concepts of sequence, event, and loop are reviewed/introduced using an existing Scratch Project. Students use a learning strategy called TIPP&SEE to understand and modify a scratch project. Students create their own animated story using Scratch.

Lesson 1.1: Scratch Basics, Sequence and Events Review

Learning Objective

  • Review Scratch Basics skills and the CS Concepts of Sequence & Event
50 minutes
Lesson 1.2: Animation: Unplugged & TIPP&SEE

Learning Objective

  • Explore Loop & Animation through an unplugged “Flipbook” activity and by completing a TIPP&SEE for an existing animation project
Lesson 1.3: Quest & Animated Story: Plan

Learning Objective

  • Modify an existing project by adding and changing repeat loops to complete a “Quest.” Also think through how Animation works as they plan their Animation Story Project
50 minutes
Lesson 1.4: Animated Story - Build

Learning Objective

  • Build their Animation Story Project
50 minutes
Lesson 1.5: Animated Story - Reflect & Share

Learning Objective

  • On their own Animation Story Project, then share their project with partners
50 minutes

Resources